An engaging VR game enhancing focus and attention skills

An engaging VR game enhancing focus and attention skills

An engaging VR game enhancing focus and attention skills

Project overview

Project overview

In today's fast-paced digital world, maintaining focus and attention has become a growing challenge for many people.

To address this issue, we developed a virtual reality game that combines entertainment and education, designed specifically to help players improve their attention levels. Through a series of engaging levels that gradually increase in difficulty, along with stimulating audiovisual scenarios, players are encouraged to sharpen their focus.

Our goal is for users to not only enjoy the immersive gameplay but also enhance their concentration skills, ultimately improving their performance in various aspects of life.

In today's fast-paced digital world, maintaining focus and attention has become a growing challenge for many people.

To address this issue, we developed a virtual reality game that combines entertainment and education, designed specifically to help players improve their attention levels. Through a series of engaging levels that gradually increase in difficulty, along with stimulating audiovisual scenarios, players are encouraged to sharpen their focus.

Our goal is for users to not only enjoy the immersive gameplay but also enhance their concentration skills, ultimately improving their performance in various aspects of life.

User

User

People who are Highly Inattentive

People who are Highly Inattentive

Duration

Duration

4 months

4 months

My Role

My Role

UX Designer, UX Researcher,
3D & Visual Design

UX Designer, UX Researcher,
3D & Visual Design

User

People who are Highly Inattentive

Duration

4 months

My Role

UX Designer, UX Researcher,
3D & Visual Design

Challenge

Challenge

Highly attention deficits are difficult to fully cure, they can only be alleviated

Highly attention deficits are difficult to fully cure, they can only be alleviated

We made a research that 70% of affected children continue to experience symptoms into adolescence and 30%-50% continue to have symptoms into adulthood.

We made a research that 70% of affected children continue to experience symptoms into adolescence and 30%-50% continue to have symptoms into adulthood.

Approach

Approach

VR & Colors Can Help

VR & Colors Can Help

Color can play an important role in conveying information, creating certain moods, and even influencing the decisions people make.The psychology of colours has a remarkable impact in promoting concentration and productivity at home.

Color can play an important role in conveying information, creating certain moods, and even influencing the decisions people make.The psychology of colours has a remarkable impact in promoting concentration and productivity at home.

Design

Design

Make an interactive VR Game

Make an interactive VR Game

In our initial vision, the game consisted of four chapters, with a color change after each chapter to indicate the next level.

In our initial vision, the game consisted of four chapters, with a color change after each chapter to indicate the next level.

Scene set up

Scene set up

Interactive Map

Interactive Map

Game Play

Game Play

Outcome

Outcome

An engaging VR game enhancing focus and attention skills

An engaging VR game enhancing focus and attention skills

We invited over 10 individuals with attention deficits to test the game and received highly positive feedback. They found it helpful in prioritizing tasks, allowing them to complete them step by step.

We invited over 10 individuals with attention deficits to test the game and received highly positive feedback. They found it helpful in prioritizing tasks, allowing them to complete them step by step.

Reflection

Reflection

Designing with empathy improves user experience and supports sustainability

Designing with empathy improves user experience and supports sustainability

Watching people use Fetch gave me a clearer sense of where the experience feels smooth and where it creates hesitation. Moments like choosing how to upload a receipt or figuring out where points are shown reminded me how much users rely on clear cues to feel confident.

I also realized that some earning methods are easy to miss, which means the app could highlight its value more directly. This study helped me think more carefully about how to guide users toward the actions that matter most.

Watching people use Fetch gave me a clearer sense of where the experience feels smooth and where it creates hesitation. Moments like choosing how to upload a receipt or figuring out where points are shown reminded me how much users rely on clear cues to feel confident.

I also realized that some earning methods are easy to miss, which means the app could highlight its value more directly. This study helped me think more carefully about how to guide users toward the actions that matter most.

© Yilin Chen 2026. Proudly hand created.

© Yilin Chen 2026. Proudly hand created.